As a consequence of Infinite's game design, that's not an option here anymore. In previous games, you could just simply select a campaign mission and get on with it. My second issue is that the open-world structure doesn't allow you to go back to replay story missions like you could in previous entries. However, Infinite does let you remap the controls however you'd like, so you can play the way you want and provides a good measure for accessibility. In previous games, you could just tap a shoulder button to switch grenades or use items and it was really simple. What makes it worse is that the user interface in the corner is very tiny, even with the HUD size set to "Extra Large." It's hard to know what you end up equipping. I wasn't a huge fan of the Promethean enemies in Halo 4 and 5 so the new enemies were definitely welcome. Having the Banished as enemies as well helps freshen the series up. Instead, they decided to build upon it to tell a story about trust and camaraderie between Master Chief and his new AI partner. 343 Industries could have just thrown aside the previous main entry's story line as it wasn't well-received. What I appreciate about the story is that it fleshes out the backstory of the Banished and doesn't ignore what happened in Halo 5. The Banished, which were first introduced in the 2017 real-time strategy game spin-off, Halo Wars 2, are the main enemies. The game, which is available on PC, Xbox One and Xbox Series X/S, takes place right after the events of Halo 5, with series protagonist Master Chief tasked to retrieve a new AI called "The Weapon" while also trying to find his previous AI companion, Cortana. Join The Game 'Disco Elysium: The Final Cut' Is A Grimly Gorgeous Genre-Bender
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